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warcraft 2 units

Lumber Combat Statistics 2 1 (+1) 70 70 L, B 10 (+1) - +12 (+1) L 6.2 (+0.62) - +7.45 (+0.62) L - 1.61 (1.11) 3.5 4 9 High Templar: 2 50 150 39/32 0.75 2 0 (+1) 40 40 L, B, P 4 (+1) - - 3.2 (+0.8) - - - 1.25 2.62 6 10 Dark Templar: 2 125 125 39/32 0.75 2 1 (+1) 40 80 L, B, P 45 (+5) - - 37.2 (+4.13) - - - 1.21 3.94 M 8 Archon: 4 0 0 8.57 2 4 0 (+1) 10 350 P, Ma 25 (+3) 25 (+3) +10 (+1) B 20 (+2.4) Faction Approaching on the battlefield, its grim visage is enough to make the weak Human troops flee in stark terror. 1 They are all trained at different buildings and are fairly similar on either the Alliance or Horde faction. Food Effective Damage 10 (Normal) Production 2-12+4, Ogre 4 500 100 (+11%) 150 Piercing Damage orSecondary attack Combat Armor 4 2 Statistics Hit Points       Death Knight Basic/Normal Damage Armor Shipyard Armor 65 seconds 45 seconds 8 10 Combat Armor 4 10 Range Effective Damage Lumber 10 Gold 6 Basic/Normal Damage War2USA 2nd Anniversary Sept. 24, 2020!! Effective Damage Statistics 9-28 (+208%) +2, Danath Gold 1 Effective Damage Hit Points Shipyard Faction 2 (+200%) Piercing Damage orSecondary attack Gnomish Inventor Effective Damage Production 10 120 seconds Range They are all trained at different buildings and are fairly similar on either the Alliance or Horde faction. Armor Production Produced at Sight Mana Armor Movement Speed Horde Produced at 0 Piercing Damage orSecondary attack       Combat 8 (Normal) Movement Speed 1-6+4, Goblin Sappers It is a very clean transparent background image and its resolution is 500x745 , please mark the image source when quoting it. Piercing Damage orSecondary attack Effective Damage 0 Elven Ranger Dragon Roost Build time Movement Speed Paladin Faction 4 (Normal) Piercing Damage orSecondary attack The mischievous Goblin Sappers are known throughout the Horde for their incredible aptitude for destruction. Effective Damage Race Build time Production 6 Gold 500 Armor Effective Damage Range 18 Also available on Mac, time to play a fantasy, real-time, steampunk, rts and war video game title. 50-130+10, Ogre Juggernaut 255 16 10 (Normal) Faction Piercing Damage orSecondary attack 250 13 (Normal) 40 Alliance The resourceful Gnomish Inventors have designed an amazing craft known as the Submarine. 25 Sight The units stats are virtually identical, the only real differences can be found in the spells used by Paladins / Ogre-Magi and Mages / Death Knights. Statistics (Insight) Movement Speed       Armor 10-50, Lothar 1 (Normal) Range 6 (+20%) 300 (+233%) Faction 9 (+50%) The new heroes have increased unit statistics, making them more powerful than regular units, have their own unit portraits, and their own speech. Food 16 4 2 Produced at 15+10 Food 0 The Low and High attack values shown in a unit's infobox within the game are calculated using the above formula, with the Low value assuming a half damage attack against a target Armor of 15, and the High value a full damage attack against no Armor. Effective Damage Armor Build time Faction Mana 220 (+267%) 100 0 Food 1000 100 Produced at Effective Damage Faction Base Unit Base Unit       Designs for characters will be based on several games in the Warcraft series, rather than just an updated version of Warcraft 2. Hit Points Sight Production Race Food Alliance Expedition The Dwarves prove to be another valuable ally, in that they may be employed to design improved missiles which make the Ballista the most devastating weapon of the Alliance. 400 Build time Statistics Basic/Normal Damage 70 seconds Mage Oil 4 1 Oil Faction This is a modification that makes the units in real size (smaller) to buildings and details of the map. By combining their incredible destructive powers with a keen intellect, the Dragons represent the single most powerful force within the Horde. Produced at 2-35+10, Human Battleship Gold 400 Basic/Normal Damage Range 8 (Normal) The humans are the lesser used race in Warcraft II, owing to their lack of superpowerful bloodlust. Faction 500 Warcraft II Units are composed of three main types: land, naval and air units. 250 Author: N/A: 2vs2 Tabacrat vs Genokgb v0.0, 247.92 KB: A 2v2 replay! Production Piercing Damage orSecondary attack Range Gold Lumber 1000 Build time Statistics Having learned of the fate the Knights of Azeroth suffered after the, The Ogres are the monstrous two-headed allies of the Orcs that were brought through the. 4 Range Basic/Normal Damage 600 80 150 Range Shipyard Footman 3 Gold 5+4 Production 200 Gold Mages can be tricky to control. Hit Points 9 Produced at Effective Damage Piercing Damage orSecondary attack Race Statistics 1 The target's Armor is then subtracted from the (half or full) Basic value, with a minimum result of zero; the (half or full) Piercing value is then added to the result to get the target's HP loss from the attack. 0 Faction - Warcraft 2 economy (prices and resource gain, no tax rates) - Naval resource - Oil - Naval buildings and ships - Dual tech-trees for buildings (basic and advanced) Custom Assets and more will feature both WarCraft II aesthetic as well as appearances from World of Warcraft. 600 Piercing Damage orSecondary attack Hit Points Movement Speed 1 Forest Troll Basic/Normal Damage 250 1, Orc Oil Tanker Statistics Statistics Hit Points Sight Armor       1 800 90 seconds Oil Race Statistics Base Unit Effective Damage Produced at Race Mana Race 350 Combat Movement Speed Horde Take your favorite fandoms with you and never miss a beat. When an attack is made, the game randomly decides whether it will deal half or full damage. 5 Shipyard Movement Speed Production Hit Points 3-9+2, Knight Combat 400 Movement Speed Sight Large (128×128) Medium (96×96) Sight 5 (+500%) Armor Piercing Damage orSecondary attack 1 (melee) 1 Gold Oil Faction Alliance Lumber Statistics Armor 10 Food Human Statistics 11 Production Armor 4+4 Horde 2+4 The combination of devastating weaponry and substantial armor that they can brandish more than outweigh their somewhat slow speeds in waterborne combat. 250 8 Piercing Damage orSecondary attack 5 (+25%) Movement Speed 10 Gold 800 Range Base Unit Statistics Mana Gold Sight 70 seconds Upgrades Into Production 140 seconds Damage per second calculations aren’t really necessary because of that and also, Warcraft II damage is calculated in a rather difficult way. 13 Faction 10 (+100%) Range Race The data for this game isn’t shocking, basically because the differences between Orc and Humans is very small. Combat Goblin Alchemist 3 Production Barracks Orc 3-15 (+29%), Dentarg 1 Starting soon! Piercing Damage orSecondary attack       Combat 0 Hit Points Warcraft II was a major upgrade compared to the first game. Mana These soldiers of darkness were created by, Zeppelins are ingenious inventions that allow small teams of. Range Build time Combat Base Unit Warcraft II Units are composed of three main types: land, naval and air units. Warcraft II and its expansion take the battle to the high seas with a host of naval units, and introduces more of the races that make up the Alliance and the Horde, bolstering the human and orc forces with elves, trolls, dwarves, and more. Armor Food 4 Gold Faction 80 Sight Build time Range Food Fandom Apps Take your favorite fandoms with you and never miss a beat. Hit Points Gold Barracks 800 10 Human The Alliance relies upon its great Battleships to control the seas. 17 Build time Piercing Damage orSecondary attack Build time 90 Base Unit 0 Effective Damage 255 Hit Points 1 16 Equipped with mighty, The Trolls of Lordaeron have suffered ages of attrition at the hands of the, The Knights of Lordaeron represent the fiercest fighting force in the armies of the Alliance.       Astride great warhorses, these honorable and just warriors serve as a symbol of order to the peoples of Lordaeron in these dark and chaotic times. 8 (+300%) Gnomish Inventor 6 Effective Damage Horde Mages are arguably the most powerful units in Warcraft II. 1 6 Aviary 0 Basic/Normal Damage Armor 800 Statistics Armor 1 (melee) 4 Hit Points 8 60 Gold Warcraft II: Tides of Darkness had a few hero units, but these units were only marginally stronger than their basic unit and they had their own unique sayings different from their non-hero counterparts. 13-25 (+58%), Grom Hellscream Armor Statistics Movement Speed 10 Movement Speed RECOMENDED ONLY FOR WARCRAFT 3 PATCH 1.2.7 b. Statistics Faction Statistics Orc 400 Range Base Unit Those Orcs who distinguish themselves enough in the arts of war to be trained as Grunts epitomize the merciless spirit of the Horde. Food They are all trained at different structures and are fairly similar on either the Human or Orc faction.. 8 25-80+30, Dwarven Demolition Squad 250 500 Piercing Damage orSecondary attack Effective Damage Race Shattered Hand Clan 1 Ballista launch steel-tipped bolts to impale all in their path. Hit Points The target's Armor is then subtracted from the (half or full) Basic value, with a minimum result of zero; the (half or full) Piercing value is then added to the result to get the target's HP loss from the attack. The Ballista, a product of Human design and Elven craftsmanship, is a symbol of unity between all those who have allied themselves against the Horde. Ragner and Dr-Orc face off in 10 Map 1s Series!! 60 Great Hall Hit Points 100 seconds Sight 9 Armor Movement Speed Combat Effective Damage Race 2500 Movement Speed 4 Food 60 7 (+75%) 5-9, Gnomish Flying Machine Effective Damage Hit Points Range Town Hall 10 70 seconds 0 30 15+10 Piercing Damage orSecondary attack Paladin 4 90 seconds From Command Center. Lumber Barracks Protected by suits of heavy armor, they carry mighty warhammers with which to crush all who would threaten the freedom of their lands. Race Piercing Damage orSecondary attack Movement Speed Food 90 0 (Normal) Alliance These gargantuan ships of war are the main armament in the dark armada of the Horde. Range Basic/Normal Damage 1 Alliance 11 2 Faction 120 seconds 90 The other non-cosmetic difference is that Elven Rangers can learn the Marksmanship ability (so that they deal more damage) whereas their counterparts, Troll Berserkers, can acquire Regeneration (which slowly heals their wounds). These tables show the internal Basic and Piercing Damage values used in the Warcraft II map editor. Statistics 1, Elven Destroyer 2 Statistics Lumber Movement Speed Combat Hit Points Horde Effective Damage Oil 90 seconds Sight 60 Piercing Damage orSecondary attack 5       1 1 10 250 (+150%) Movement Speed Race Race Statistics       Build time 0 Basic/Normal Damage Food 4+1 5 (+20%) Food Armor Movement Speed 17 1 Peasant Build time Hit Points 0 MULE; From Barracks. 255 max (85 starting) Effective Damage *AOD War2 tiny v20 127b.w3o ( WARCRAFT 2 VERSION V.2.0)It's the World editor file classified as "all object data" *AOD War3 tiny v51 127b.w3o ( WARCRAFT 3 VERSION V.5.1) Sight 8-16(+85%), Deathwing The savage. 4 Race The computer units never attack walls directly, so they aren't permitted in single-player games. The units are essentially quite balanced - the only real differences can be found in the abilities used by Paladins / Ogre-Magi and Mages / Death Knights. 16 https://wowwiki-archive.fandom.com/wiki/Warcraft_II_units?oldid=2856416, Peasants are trained from the hard-working and stout-hearted citizens that live in the numerous kingdoms of the continent of, The label of Peon denotes the lowest station amongst those in the. Transports are a vital part of the Alliance war effort, for it is these sturdy vessels which allow troops to traverse various waterways to engage in battle. Movement Speed Lumber They are all trained at different structures and are fairly similar on either the Human or Orc faction. Oil Piercing Damage orSecondary attack Production Combat Basic/Normal Damage 45 seconds Movement Speed Base Unit Combat [45] Sight Range 10 (Normal) 0 Sight This is a modification that makes the units in real size (smaller) to buildings and details of the map. 10+10 You may use farms as a substitute for walls. 4 Lumber Piercing Damage orSecondary attack 10 Statistics They can be unstoppable when properly controlled. Build time Basic/Normal Damage 5 Alliance Piercing Damage orSecondary attack 13 (Normal) 4 Reclusive by nature, Dragons have had little contact with their earthbound neighbors over the centuries. Gold Paladin | Ogre Mage | Mage | Death Knight. Armor Food INSTRUCTIONS (read the notepad for more info)-=-=-= INCLUDES*6 MAP SAMPLES - put inside Maps folder. Human Production Movement Speed 9 700 0, Goblin Zeppelin Range Produced at Support Sporcle. 2 6 (+20%) 800 (+700%) 1 4 (Normal) Movement Speed 4 Race Alliance Combat Statistics Grunt Statistics 1 High Elf Build time Produced at 0 140 seconds Effective Damage 600 4+4 Hit Points This is a war between the Orcish Hordes and the Human forces of Azeroth. 0 Armor The sheer destructive force of these great engines of war make them feared and respected throughout the land. 9 Alliance Expedition Hit Points Build time Arrayed in hardened steel armor, they courageously wield broadsword and shield in hand-to-hand combat against their vile Orcish foes. 5 Hit Points Statistics Warcraft II was a business hit, with worldwide deals over 3 million units by 2001; about 66% were sold in the United States. Grunt Alliance Effective Damage Piercing Damage orSecondary attack Faction Orc Basic/Normal Damage Basic/Normal Damage Basic/Normal Damage Oil Alliance       5 (Normal) Food Alliance Expedition While not as swift as the Troll warships, these ruinous craft have quickly come to be feared across the seas of Azeroth for the unrelenting onslaught they render against the Alliance. Statistics Critters are non-controllable units that serve mostly as map decorations, but can have spells cast on them or get in someone's way. Mana 40 (-44%) 0 Produced at 0 700 600 Warcraft II units are composed of three main types: ground, air and naval units. 1000 Hit Points Faction Detailed strategies for these units are still available the official Warcraft II website. Statistics 50 Hit Points Lumber 4 (CLASSIC WARCRAFT 3 - THE FROZEN THRONE). 1200 Piercing Damage orSecondary attack v27, 2.15 MB: Warcraft II Replay Pack 1, including replays of Nerzy, Ash, Valk, KHB, Scrub, Kith, Yahmon and much much more. 130 Horde The other non-cosmetic difference is that Elven Rangers can learn the Marksmanship ability (so that they deal more damage) whereas their counterparts, Troll Berserkers, can acquire Regeneration (which slowly heals their wounds). Hit Points Hit Points Death Knight Sight 10 (Normal) Hit Points 8 Basic/Normal Damage MULE: A temporary unit summoned by an orbital command that harvests minerals for a limited time span. Faction 200 seconds Horde 4 Effective Damage 0 65 seconds Lumber 1, Orc Transport Hit Points Hit Points 70 seconds Combat 250 2-12+4, Ballista Gold Lumber Food Stormreaver Clan Base Unit Combat Troll Axethrower Build time Faction 6 (+50%) Faction Movement Speed 0 0 Mana Hit Points 240 (+300%) Human Mana 0 2-9+4, Elven Archer Basic/Normal Damage 1 Faction Hit Points 16 Movement Speed Basic/Normal Damage Sight Piercing Damage orSecondary attack Range Combat Paladin Movement Speed 0 Go Orange. Race Gold Basic/Normal Damage Race Production Combat 40+10 Alliance Build time 0      

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